#include "Model.h"

Model::Model(int _cantTextures, int _cantAnimations, Animation *_animations,Texture *_textures,std::string _name)
{
	name = _name;
	cantTextures = _cantTextures;
	cantAnimations = _cantAnimations;
	animations = _animations;
	textures = _textures;
}
Animation * Model::getAnimation()
{
	return animations;
}
Texture * Model::getTextures()
{
	return textures;
}
std::string Model::getName()
{
	return name;
}
int Model::getCantAnimations()
{
	return cantAnimations;
}
int Model::getCantTextures()
{
	return cantTextures;
}